

Cuphead convinces Mugman they should ditch their chores and head to the carnival, unaware it's a front to collect souls.

The brothers take care of a baby left at their front door. But with Elder Kettle gone and a strict warning to be good, it's harder than they imagined.

A squabbling Mugman and Cuphead sneak into a club to grab some ice cream after the boxing champs who own it steal their money.

After Mugman's handle breaks off, the brothers visit a greedy shopkeeper and get creative while on the hunt for glue.

All bets are off when Cuphead takes over Inkwell Isle's No. 1 game show, much to the annoyance of its devious host King Dice and his devilish boss.

A spooky bunch of ghosts treat Cuphead and Mugman to a night of chills and thrills after trapping them inside a creepy graveyard.

Cuphead and Mugman have to defend Elder Kettle's precious vegetable garden after a rotten gang turns their yard into a party.

Mugman knits a special sweater to keep Cuphead's soul safe. Meanwhile, in the underworld, the Devil is throwing a party.

The Devil follows the brothers day after day, waiting for Cuphead to take off his sweater so he can collect his soul before Stickler finds out.

Cuphead and a cowardly Mugman test their courage after Porkrind sends them on a dangerous errand that quickly gets out of hand.