
While the Mitchells hide out to stay alive, a new version of the game begins, with new players, new twists, and more deadly consequences.

While Jacob Orr struggles to understand the depth, rules and scope of the game, the Mitchells fight to stay alive and out of range of The Watchers' surveillance.

Jacob Orr meets his intended target, Leslie Brewer, with life-threatening consequences, while the Mitchells go back on the run in a beat up old Honda.

Jacob starts to see just how deep the rabbit hole goes. Ian takes the family to an isolated cabin, hoping nobody will find them. Jacob's survival instincts kick in to keep Avery and King alive.