

Two non-violent bandits begin to feel the inroads of high technology and decide to try and earn a pardon from the Governor of Wyoming.

Smith and Jones become the pawns of two greedy ranchers who have a running feud about the ownership of a Roman bust.

Someone's trying to get the guys out of a town where they are helping a widow run from the saloon left to her by her late husband, but they can't figure out who's doing it or why.

Heyes and Curry gain passage on a train that is full of Bannerman detectives who are setting a trap for them and their gang

Curry gets involved with a runaway girl riding the rails as he tries to deliver $50,000 to a town 400 miles away.

Heyes seems to be reverting to his old thieving ways when he sets up a pretty young woman to lose $10,000 in a phony horse betting operation.

An outlaw leader faces a dilemma; he must decide who is telling the truth, Heyes' lady friend or the man she's trying to kill.

After an embezzling banker / murderer sets up Curry and Heyes to take the fall for his crimes, the boys try to clear themselves by playing on his greed with a salted diamond field.

A stationmaster battles for his own interests against a band of outlaws.

While Curry drives a wagonload of dynamite across rugged country, Heyes hires on as a guide for two Englishmen searching for a tribe of giant redheaded Indians rumored to have lived in the area of Devil's Hole.

Smith and Jones retrieve a letter for a young lady and wind up searching for a buried Army payroll.

The guys become involved with a friendly rancher in a not-so-friendly poker game.

Smith and Jones balance a Mexican bandit and pretty saloon owner while they gather a herd of wild cattle as a cover for other activities.