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Season 1
October 16, 2006

Season 1

The Trouble With Nothing

01. The Trouble With Nothing

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

15min
October 16, 2006
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02. Going Wrong, Going Long

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

15min
October 17, 2006
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03. Sphere Today, Gone Tomorrow

The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.

15min
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04. In, Out, Shake It All About

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

15min
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05. One More Time

When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.

15min
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06. Forward Thinking

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

15min
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07. Seven Wonders

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15min
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08. Getting Heavy

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15min
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09. Belongings

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

15min
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10. 4 He's A Jolly Good Fellow

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

15min
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11. Boxing Day

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

15min
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12. Out Of Order

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

15min
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13. Nine Lives

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15min
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14. Takeaway

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15min
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15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

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15min
Stop And Go

16. Stop And Go

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15min
February 19, 2007
Off Colour

17. Off Colour

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15min
February 20, 2007
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18. A Game Of Two Halves

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15min
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19. Out For The Count

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15min
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20. The Container Drainer

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15min
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21. Tens Moments

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15min
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22. 3 Things Good

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15min
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23. Say What You Mean

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15min
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24. One Won

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15min
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25. Tricky Sixes

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15min
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26. May The Fours Be With You

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15min
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27. Best Estimate

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15min
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28. On And Off

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15min
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29. Zero The Hero

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15min
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30. Bad Circles

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

15min
June 15, 2007
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31. Famous Fives

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15min
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32. Fair Shares

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15min
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33. Being 3

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15min
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34. Into The Teens

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15min
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35. Slide And Turn

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15min
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36. Six Of One

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15min
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37. Time Trouble

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15min
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38. 1, 2, 3, Go

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15min
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39. More 4

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15min
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40. Almost Human

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15min
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41. Two, Four, Six, Eight

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15min
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42. Round And Round

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15min
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43. Square Dancing

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15min
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44. Data Day

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15min
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45. How? What? Check!

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15min