

A mad scientist gives animal characteristics to humans in order to breed a crew of teenage minions, so Terry goes undercover to stop him.

A vengeful creature returns to Gotham to get his daughter back from the man who transformed him into a monster.

A dead villain's soul takes possession of the Batsuit and tries to take over his grandson's brain.

Terry tries to protect Max from Carter, but Max uncovers Carter and Terry's true identities.

A skilled hunter seeks a challenge, so he comes to Gotham to target Batman.

Max gets obsessed with a virtual-reality world being run by Spellbinder.

Batman watches over Dana, who has a new admirer: a teenage loner who's fond of rats.

A young psychic reaches out to Batman and implores him to rescue her from a mysterious organization.

Shriek comes back and terrorizes Gotham, vowing to stop only if Batman surrenders to him.

Terry's pal Howard goes out with an unruly android.

Barbara Gordon is convinced Terry killed Mad Stan, and is ready to reveal Bruce Wayne's secret identity along with her own.

Gotham faces a bomb threat in the wake of Curare's return to town.

Terry's classmates get sent to a strict boarding school, which resembles a prison from the Middle Ages.

The dad of one of Terry's pals commits crimes with help from a suit equipped with superpowers.

A reporter discovers Terry's alter ego and threatens to expose him on TV.

Terry has to multitask and go after a group of robbers while caring for a computerized egg baby for a school assignment.

Batman faces off with a group of villains who resemble video-game characters.