
When Dr. Claw brings his evil crime organization MAD back to life, it's up to Inspector Gadget and friends to stop their old nemesis in his tracks.

Dr. Claw returns from the Antarctic, drawing Inspector Gadget out of retirement.

Astronauts are vanishing from the Multinational Space Station, and Gadget must find out why.

Gadget provides security for a pop star whose army of fans proves an attractive target for Dr. Claw.

Gadget, Penny and Brain investigate the disappearance of a movie star.

When Gadget catches the flu, Penny and Brain must track down a super villain.

Brain and Penny go undercover at the Dog & Boney show.

Gadget, Penny and Brain visit an apple farm where MAD is growing a race of mutant fruits.

Talon tries to prove himself to his uncle by attempting to steal Dr. Claw's training claw.

Penny goes to a MAD training convention, where Gadget stumbles into an anger management seminar.

Gadget, Penny and Brain search for the Lost City of Diamonds.

Dr. Claw hires a cuckoo clockmaker to freeze time at a conference in St. Moritz.

Gadget, Penny and Brain travel the to Canadian Arctic to visit a town of happy Gadget fans.

MAD stages a high school reunion for Gadget and his pals.

Dr. Claw and his mother devise a donut recipe meant to put the world into a stupor.

Dr. Claw uses an evil magician to transform people into henchmen.

Dr. Claw gets everyone so addicted to a mobile game that they will perform evil acts to win MADcoins.

Dr. Claw plans to destroy Gadget with a device that causes Penny to keep reliving the same bad day.

MAD and HQ race to get control of Dr. Claw's dangerous -- and sunken -- submarine.

Inspector Gadget goes undercover as a wrestler and fights to win.

Penny accidentally awakens a race of automatons buried beneath Easter Island's giant heads.