

While falling, Grizzy performs a series of acrobatics that amazes the Lemmings.

Grizzy and the Lemmings end up lost after misplacing their jar of Yummy in a labyrinth.

Grizzy finds a compass that indicates the direction of one's own desires.

Grizzy finds a sceptre that covers anything it touches in gold.

The Lemmings organise a dance contest, and the first prize is a jar of Yummy.

A block containing Grizzy and the Lemmings' ancestors cracks during their fight.

The Lemmings get a magical Mayan disc that transforms them into mutants.

Grizzy and the Lemmings fight for the last jar of Yummy with magic Mayan bracelets.

While playing in Mayan Temple, the Lemmings set off a cosmic phenomenon.

Grizzy decides to teach the Lemmings how to behave in his presence.

The Lemmings and Grizzy collide with Santa's sled while fighting.

Grizzy confiscates the remote control device, but the Lemmings find another one.

Grizzy and the Lemmings get into super-fast snowmobiles and launch into a race.

Grizzy discovers a special lamp that can compact organic elements.

The extraordinary animals from a tablet game come to life after the device explodes.

There is only one carrot left in the house, and both Grizzy and the Lemmings need it!

The Lemmings find an ultra-modern glowing cabin they can use for their party

The Lemmings try to destroy the statues of Grizzy, but he will not let them ruin his art.

A container full of Yummy? What a dream for Grizzy and the Lemmings.

After the Yeti's house is destroyed, the Lemmings are quick to point the finger at Grizzy.

Grizzy pretends to have a twisted ankle so that the Lemmings have to take care of him.

The Lemmings set up a mini fair, but Grizzy steals the Lemmings' tickets.

Grizzy exchanges his indifferent fish with the Lemmings' affectionate and lively fish.

The Lemmings use cans and tins to build a beach slide, which annoys Grizzy.

The Lemmings turn into crab rescuers, but soon the house is full of them!

Grizzy and the Lemmings discover a school of crabs that live in an underwater city.

It seems an epic battle took place in the cabin, and Grizzy is missing.

Grizzy struggles to pick coconuts, but the Lemmings find a magic conch.

Grizzy wants to watch TV, but the Lemmings want to have fun playing music.

It's time for the racket game, where big scores mean big prizes.

The Lemmings adopt a cute insect that eats wood. And what's made of wood? The cabin!

The Lemmings play with a baby ostrich that Grizzy found outside.

The Lemmings are throwing a big birthday party, but Grizzy is not in the mood.

Grizzy and the Lemmings decide to play hide-and-seek in the Savannah.

The Lemmings organized a mega-party, leading to the cabin being invaded by bats.

The Lemmings activate the air conditioner's AI, causing it to fall in love with the fridge

Grizzy finds a polar bear and realizes they are from the same species.

The Lemmings discover an ancestral tree that casts maledictions.

The Lemmings find a magic stick that functions as a Yummy divining rod.

The Lemmings find a jewel that gives them total control over the fireflies.

The Lemmings' magic keyring has the incredible power to miniaturize any object.

Grizzy and the Lemmings discover a hidden mechanism on the Great Wall of China.

Grizzy and the Lemmings discover a temple dedicated to an ancestral brioche.

An AI accidentally connects to Grizzy’s stuffed teddy bear, which comes to life.

The Lemmings use all the electricity for their phones - now Grizzy can’t watch TV.

The Lemmings catch a grasshopper that can give you whatever your heart desires.

The Lemmings use magic Chinese lanterns for sound and light shows.

The Lemmings lay hands on an ancient console, and Grizzy is transported into the game.

Grizzy and the Lemmings crack the codex system of a mysterious box and are sucked into it.

Grizzy wants a peaceful day for his birthday, but the Lemmings have other plans.

The Lemmings find a strange machine capable of duplicating things.

The Lemmings have fun jumping on a sheep, until Grizzy gets accidentally shaved.

The Lemmings find a book on Robin Hood and get inspired to steal Grizzy.

Transformed into a fairy, a lemming organises a magic show and gets rid of Grizzy.

Grizzy finds a glove that can stop the Lemmings' magic stone balls.

Grizzy and the Lemmings are fighting over a crown.

After touching a mysterious tooth, a lemming turns into a were-lemming!

Grizzy uses a hen to protect some Yummy jars from the lemmings.

Grizzy and the Lemmings fight over a jar of jelly that gets stuck in a high-up spot.

Grizzy and the Lemmings play a game: it's the Lemmings Knights against the Bear Magician.

The Lemmings find a magic hat that can transform them into whatever their costume is.