
Mrs. Snooply's plan to punish the pals for their wild antics backfires.

Sunny tries to travel back in time to get her hands on a hot new video game.

Izzy sets out to find a famous pirate treasure, only to discover it's cursed.

The pals enter a quiz contest to make up for embarrassing Miss Shush.

Miss Shush tries to stop the pals' rowdy behavior with a book of outdated laws.

Sunny faces a dilemma when a clumsy Bubbles joins the poppleball team.

A bored Izzy convinces the pals to fly to space, but their adventure takes a spooky turn.

As the pals prepare for the big Cupid dance, Bubbles tries to play matchmaker.

Lulu invents a new drink that takes the town by storm.

The pals help a frantic Lulu prepare to give a speech at the Inventors' Society.

When the mayor loses his memory, Bubbles steps in to run the city.

A flying robot suit turns Sunny into a superhero, but the power soon goes to her head.

Sharing a pod puts Bubbles and Sunny's friendship to the test.

When Bubbles can't get her pals to join in a singalong, she resorts to sneaky tactics.

Lulu's new invention leaves the Popples acting like zombies.

The pals find a creative way to teach Izzy a new dance.